5 problems for Resident Evil 5 (the movie).
This is a mission movie. Alice wakes up in an Umbrella facility the prisoner of past heroine and video-game avatar Jill Valentine. As Jill tortures her noisily in between asking somewhat inane questions like “Who do you work for?” there are secret forces at work. That being Ada Wong, another game character here introduced into the series for what might be the first time. Ada is working for — excuse me, with — Albert Whiskers, who releases the super-powered invincible zombie fighter Alice and also sends a crack team to retrieve her. The two parties fight their way through, meeting familiar faces along the way.
Problem #1. Retribution could have easily not have happened in this series. At no point does it offer a sense of self-worth or place in the storyline. I may not be the fairest judge of things, as I missed the last two in the mega-franchise, but I’m led to believe that perhaps the storyline itself may not be so valued. I wonder if somebody at the beginning, or around Apocalypse, decided to create a bare bones, rough rough outline — a plan for future installments to create a decent through-line. If they did, surely Retribution wouldn’t be on it, because it doesn’t advance the story. Or, it doesn’t do what fifteen minutes from another movie couldn’t.
It starts and Milla Jovovich is being shot off a boat that’s getting hit by Umbrella I assume, and she falls in the water. She wakes up in a facility, and needs to be rescued. The conflict is setup in the film — she could have easily not have woken up in the facility, and continued on her merry — with only a minor connection to the previous movie.
Problem #2. This is a lot like the original Resident Evil, which saw trained commandoes roving through creepy corridors and exploring biomedical facilities. It’s kind of like Aliens — and this would make Retribution the Resurrection. Only, instead of the more heterogeneous squad fighting aliens in inventive ways and everything’s an extremely bloody cartoon, Retribution is zombies and severely displaced game villains. Zombies with guns is gonna be your chief antagonist, among the axe dude more familiar in an African setting, and a giant Licker that once again reminds us of the original.
Zombies with guns? Come on. They’re the worst. They have the worst qualities of people and monsters, combined into a moorish alchemy blah that’s just very boring to watch. I didn’t even like the zombies with guns in Resident Evil 5, and that’s one of the great co-op games of recent memory. I want more monsters. Zombies feel cheap. They’re also rather unimaginative, especially in the context of a series with no shortage of interesting creatures to blast with acid rounds. Oh wait, you don’t do those either, Mr. WS.
Problem #3. They try something interesting here. I’m sure that the clone thing was born out of “How the fuck do we get M-Rod back in here?” but it might be the most recent example of my favorite phenomenon in movie series that have gone on too long — they have to come up with weird shit to keep it fresh. Back when we had so many horror franchises, even the weird shit went on too long, when everyone from Jason to Pinhead went to space with the Leprechauns. Here, we get clones that the artificial intelligence controlling Umbrella (the Red Queen from the first movie) uses in preposterously over-the-top experiments that test… something, I’m sure.
We have clones running around in artificial environments, not quite knowing what’s going on. How could you explain it to them, especially when one is a four year old girl? It’s an interesting premise, but it shouldn’t be here, and should be actually fleshed out. When the clone daughter of Alice asks if she is indeed her mother — upon facing a room of blank Alice clones — Alice says, “I am now.” What? I am now? Jesus, WS, you came really close to actual sci-fi drama. All she needed to say is — nothing. Just looked sad because in that moment, she was powerless.
Problem #4. Alice is the most powerful thing in the universe. She’s always got an answer, and unfortunately in that moment it was a dumbass one-liner. I am now. Yeah, that helps. Also, when Leon Kennedy (yes) tells her to not go Ripley-style back for the clone girl because she isn’t as important Alice, Alice says, “That’s where you’re wrong.” Actually, no. He’s absolutely right. But you could’ve said, “I’m the most powerful thing in the universe,” and strode off. Why justify something that’s so wrong? Yeah it’s sad that this girl has to die, but you’re the one who’s supposed to save the last twelve humans on Earth. I think they need your help, because everyone else in this movie is shit, unless the plot requires them to be something else for the moment.
And about the clone thing one more time, it’s interesting for sure, but it means literally nothing. The AI that runs the place is like malfunctioning or something. These tests play out for no reason, or at least, to the whim of a computer. Take the zombies out, and you’d have like a poor man’s Eagle Eye. Make it a bit better? Poor man’s I, Robot, perhaps. I haven’t seen Colossus: The Forbin Project yet. I know you can’t reference Eagle Eye without that and expect to be taken seriously.
Problem #5. The Underworld moment. As if the connections between the two franchises weren’t many and varied as is, now we have to have Ada Wong doing the one thing we thought was cool from the entire Underworld series, that time Kate Beckinsale shot through the floor and went to, you know, like a different floor. Seriously, to close this out, let’s list all the weird fucking connections between Resident Evil and Underworld…
– They’re the two biggest and only sci-fi horror franchises of the day
– “Strong” female characters (but they’re both tabula rasas)
– The leads are married to the directors (Anderson, Wiseman)
– Genre-challenged genre mashups (The Matrix meets… Hammer horror)
– Title etymology (Evolution, Extinction, Afterlife, Awakening, Apocalypse — can you tell me which are which?)
– Wentworth Miller (Speedman’s co-worker in the first Underworld)
– They’re both poor substitutes for Blade