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Two things were zapping through my head as the lightcycles and disccs passed across the screen: Avatar, and – strangely – Mamoru Oshii. For the former, this movie is its little brother. It creates a world, and populates it with characters created digitally. For the latter, I wished earnestly during the first half that a movie this visually dazzling was more cerebral, slower. It wasn’t until later on that I realized that Tron Legacy shouldn’t be an Oshii picture, that it’s a great film even without that meditative bent.
Having never seen the 1982 original, my only familiarity with the universe is vicarious through fellow nerds on the Internet and scifi history books. It’s the movie that revolutionized the use of computer graphics in film, and established a distinct look. It also came at a price for fans – the movie, from what I understand (and can infer from from Legacy), is totally goofy. Truly nobody believes that this is what the inside of a computer looks like…
No, it’s not cyberpunk by way of Gibson, but it’s a family movie. Kids, as we know, are ace at suspending their disbelief. Assumedly then the theory is ‘turn your brain off, sit back, and enjoy.’ Have your mind blown – one half of it, anyway.
Tron Legacy does the same thing: it numbs the skull as it blows the mind. It’s a battle between A to B storytelling and character and a devastatingly beautiful world. For me, the victor of this struggle was undeniably the visuals. In the end I suppose that this movie stands where Avatar falls, and it becomes one of the best scifi action movies in recent memory. The story and characters aren’t stellar, but they aren’t stultifying or offensive like most action contemporaries like The Expendables and Machete.
We find the son of Kevin Flynn (Jeff Bridges’ character from the original), Sam, the daredevil bad boy type, returning to Tronworld, better known as the Grid. There he meets his father who’s been trapped for twenty years, and one of the few non-hostile inhabitants of this strange world, Quorra. Together, they journey back to the Real World, and must contend with Clu, a doppleganger of Flynn who’s trying to defect to the Real World for nefarious Bond villain reasons. Blow up the ocean, probably. Father and son will reunite, good will fight evil, there will be betrayals, there will be chases of all kinds.
On paper, it’s nothing we haven’t seen before. So how did something like this get greenlit? Well, that’s a question that has more to do with the Tron brand than anything, but it works because of the product on screen. It can’t help but feel fresh. I’ve seen stills and a trailer from Tron, and this is very rather different – they definitely embodied the J.J. Abrams philosophy of design, where everything has that Apple Store shine, right down to the lens flares themselves. The polygonal cyberspace of Tron has been given quite the update – I believe on critic described the world as “Blade Runner after gentrification.”
No matter what you call it, it’s still pure visual stimuli. It’s the kind of thing one watches scifi film to see – I feel like we’re glimpsing a rare thing here, the climax of cinema dreams thirty years old. I’d advise you to turn the sound off and just take the world in, but that’d be doing everybody a disservice. Yes, the dialogue is flat – though never poorly delivered – but the real kicker is the sound effects and score. Daft Punk’s thumping soundtrack looms with foreboding swell or pops with electric energy when the scene calls for it – layer this on top of some of the movie’s action scenes and you’ve got a recipe for gold.
It’s an action movie where the story doesn’t bother me; in movies in the mold of Bond or Bourne, the budgets are high, giving the action scenes the filmmakers’ attention. They may be entertaining, but much less focus put on the characters, premise, and storytelling shows. So in between car chases we must slog through dead characters and poorly told story that was bland to begin with.
The argument can be made that Legacy is the same way. But it offers something new in these hard times between the action. The characters don’t gather into the Pentagon or in a hotel room or outside the White House to move the story along, they sit on a floating laser train in an electrical sky, or on the neon streets of the Downtown area, where fog and light dance in the background like classic Ridley Scott.
Of course, the action scenes alternating the obligatory plotforwards are so good, they make the movie. Fighting with discs may sound idiotic, but it’s elevated to aesthetically violent pleasure by the art design of the costumes, the environments, and the weapons themselves, all of which light up and react when touched. Everything’s streamlined and coupled with the slick energy and movement of the choreography and cinematography. The director comes off as an expert here, despite this being his first – and rather ambitious – feature film. He establishes rules for the action and then lets the situation run wild. Everything feels logical as it flows by us.
There is also that great sense of invention pervading these sequences. I know that the trailing light was a product of the first movie, but it’s a great idea, and lovingly applied to the new film. For offense and defense, the characters find many inventive purposes for it, and it feels like something that would be difficult to handle. Every time a vehicle would emanate with that light stream my interest would pique, the suspense would ratchet up – how are the heroes going to maneuver this challenge?
As inventive and dizzying as everything was, there was one major issue I have with the action scenes, and with the movie in general, and her name is Quorra. Olivia Wilde’s character is terrible, an absolute joke that makes the movie feel like it was made in 1982, an era where genre women had to be punched in the gut by the hero for him to move on, like in the otherwise awesome Streets of Fire, or nearly raped as in Blade Runner: the women that make Ripley look like a fucking saint. Remember the little girl from The Matrix Revolutions? The one Neo meets in Mobil Station? That’s Quorra. A program who doesn’t quite understand you humans, only twenty-something years old, just like all the naive alien babes out there who you can totally have sex with.
Mary Elizabeth Winstead’s Kate Lloyd, from the other update of a 1982 classic, may have been a simple imitation of the aforementioned Alien heroine, but she was proper in the form of the Strong Science-fiction Female Character arehetype. These women don’t get kidnapped – and by extension don’t get rescued – they kick just as much ass as everyone else, whether that means fighting Agents in the Matrix or Renaissance knights in the post-apocalypse, and probably looking good as they’re at it, because there’s nothing nerds like better.
It wouldn’t be a problem (I can handle weak females just like I can handle weak males), but it didn’t match up with expectations. Wilde, in some of her press interviews, discussed how little girls these days don’t really have movie role models anymore – obviously this doesn’t mean women a la Kill Bill, but certainly not this. I did assume that her perception of Quorra was pure marketing speak, but in my heart, I hoped. Cyberpunk is generally pretty good about tough, well-to-do women, but alas.
One minor fumble aside, Tron Legacy is great fun. It’s an exhilarating marriage of image and sound – there’s nothing that looks or sounds like it, not even Tron. Maybe it could’ve been bettered if there was no dialogue (same solution to Wall-E), and if it was ninety minutes of straight action, but as it stands, it’s a delightful entry in a cult favorite franchise. My appreciation of Tron Legacy was as a nerd. I liked the flashbacks, the moments where we find that Tron had fought to save Flynn from Clu during the creation of the Grid – I don’t know, something about that rang right with me, the history of this world. I’m not sure if this has anything to do with the original mythos, so named for a character and not the world itself, a fact I always found odd, but it was interesting to me nonetheless. I look forward to this story being furthered.
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